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Kickstarter Roundup: October 11, 2020 | 30+ Ending Soon (including: THE 7th CITADEL) & 55+ New This Week (including: Frostpunk: The Board Game)
What this is:
This is a weekly, curated listing of Kickstarter board game projects that are either:
newly posted in the past 7 days, or
ending in the next 7 days (starting Oct 12) and have at least a fighting chance of being funded.
All board game projects meeting those criteria will automatically be included, no need to ask. (The occasional non-board game project may also sneak in!) Expect new lists each Sunday sometime between midnight and noon PST.
Min / Avg Pledge
Broadside Empires of Steel A fully printable tabletop miniatures game set in the era of the Dreadnought Battleship. // Has raised A$11,322 of A$3,000 so far. (~377%) ☑
Kingdom (2nd Edition) Build your community together. Fight for what you believe in… or watch it burn. A game about communities by the author of Microscope // Has raised $35,010 of $2,500 so far. (~1400%) ☑
Hogs Of War The Miniatures Game A 1-4 Player Tabletop Miniatures Game with Tech-Tree, Hidden Movement and Base-Building mechanics. Solo and Co-op Modes included! // Has raised £101,206 of £18,000 so far. (~562%) ☑
Machina Arcana ~ To Eternity A dark and immersive experience awaits you and your group of explorers. Travel the unknown, face cosmic horrors and fight for survival! // Has raised $447,554 of $30,000 so far. (~1492%) ☑
Mythalix: Chapter 1: Greek Mythology Gods and Titans clash in a new world.Battle opponents, control areas & build your deck in this light strategy board game. // Has raised £14,588 of £10,000 so far. (~146%) ☑
DOPPELT ODER NICHTS Ein Kartenspiel, bei dem niemand sicher ist. Du hast die Wahl, aber wenn du dich überschätzt, trifft es dich doppelt -ENGLISH AVAILABLE // Has raised €5,803 of €7,000 so far. (~83%)
Escape Deathrace 2182 A pocket-sized table-top dungeon crawler that pits you against your friends (and aliens!) in a cosmic street race to save the galaxy! // Has raised $4,044 of $8,200 so far. (~49%)
Filibust! Party Card Game A party card game full of laughter; just don't let it out! You and your friends must keep a straight face saying your whacky lines. // Has raised $587 of $10,000 so far. (~6%)
3 - 8
$25 / $59
Frostpunk: The Board Game A city-survival game where heat means life and every decision comes at a cost. From the designers of Nemesis and This War of Mine: TBG. // Has raised €1,093,059 of €200,000 so far. (~547%) ☑
Hey Doc, A adult party game for health care workers, students and anyone who finds bodily functions humerus! // Has raised $12,005 of $11,000 so far. (~109%) ☑
$35 / $45
Hidden Society of the Gnomes: Great Invasion Gnomes are taking over the world! The invasion is inevitable! Will they succeed, or will the human race prevail? The choice is yours! // Has raised €222 of €60,000 so far. (~0%)
$47 / €56
High Rise: The UltraPlastic Edition The tabletop board game about construction and corruption, now with gorgeous plastic buildings // Has raised $49,273 of $50,000 so far. (~99%)
ROTTEN MINIATURES MMXX Resin miniatures in dark fantasy style for players, collectors, and painters. // Has raised €4,486 of €2,500 so far. (~179%) ☑
$10 / €57
RPG Battles: The Card Game The easiest roleplaying, cards, and strategy game ever! Based on the mechanics of the Pathfinder RPG, without the complication. #TTRPG // Has raised $961 of $1,000 so far. (~96%)
Truth or lie, do you know your friends? The boardgame where you will have to discover if your friends are lying or telling the truth, with the most intimate questions // Has raised €322 of €2,200 so far. (~15%)
$24 / €40
Unforgiven: The Lincoln Assassination Trial Relive one of the most famous trials in US history--a tense, tabletop duel where you sway a jury & a nation for swift justice. // Has raised $22,177 of $7,999 so far. (~277%) ☑
Working Wise or Wizardly Working: how magic items affect the world
Magic items. Objects imbued with magic in order to make them better, or even gain a completely different function. But apparently the only places they exist are in monster hoards and adventurers' backpacks. Realistically however, everyone wants things that are better at what they do. And eventually, people get what they want. Today i will go over some objects that are useful outside of the context of adventuring, as well as how they might change the world around them. I will not mention artifacts, since those are one-of-a-kind objects with pre-established locations, usage, etc. While the topic has always existed, Tasha's Cauldron has added a few interesting toys to our proverbial tool box, which makes this as good a time as any to take a look and Much like in the Spells and Society post, the rarer an item the more amazingly powerful it must be to be worthy of mention. Actually i recommend reading that post before this one. Since a lot of magic items just allow you to cast spells for free, knowing which spells alter the world gives a good idea of which items can do the same.
+1 tools. That's right, +1 tools. Not +1 weapons. Consider a guard. How much of his time is actually spent fighting? A minute every other day? That's not getting a lot of use out of his sword. Even a soldier spends weeks marching, or months guarding a fort, and then only fights for a few minutes or hours. Even if a guard has a superb weapon that doubles his combat effectiveness, it only makes him 1% or 2% better at being a guard. Given a choice of uncommon item, any guard and most soldiers would rather have a Weapon of Warning to prevent being backstabbed, ambushed or caught off-guard. Now consider a lumberjack or miner. They spend several hours a day hitting trees and rocks. An enchanted axe, saw or pickaxe would see continuous use in their hands. Not only that, magic items are also described as being "at least as durable as a nonmagical item of its kind. Most magic items, other than potions and scrolls, have resistance to all damage". This means the +1 pickaxe would be far, far more resilient to wear and tear than a mundane one, potentially being passed down for generations. And with your miners and lumberjacks being more efficient, you need less of them. Which in turn means you get to have more guards. Another noteworthy thing here is adamantine items. They deal automatic critical damage to objects and are much harder to destroy. In other words, they're great at chopping trees and ores, bending hot metal, cutting cloth, plowing a field, etc. All while having a fraction of the wear and tear. Bags of Holding, Handy Haversacks and Portable Holes. AKA your transporty boyes. The bag of holding is an old favorite among players, and the reason is obvious: it has a million uses. Most adventurers use it for carrying all their junk. The bad guys in the original Baldurs Gate game used bags of holding to smuggle whole shipments to and from their iron mine base with just one guy. One of my players once put a huge boulder in it, then flew up and dropped the boulder on an enemy transport ship. And let us not forget the classic Arrowhead of Total Destruction. All of these are perfectly valid uses. Smuggling a small object is easier than smuggling a large object. Dropping huge objects from a high place turns anything that flies into a siege weapon. And the Arrowhead, while expensive, can deal with very large threats that could level a city. But honestly, every merchant is a smuggler at heart. After all, as long as brigands roam the roads, there will always be a need to hide your valuables in an extraplanar space small enough to fit any orifice. Not only that, the bag allows you to dump a cart entirely and just ride to your destination much faster (and therefore, more safely). Of course not every merchant can afford a bag of holding, so this brings about an interesting topic of inequality in your campaign. Some merchants can go from A to B faster and more safely on a horse, while the majority must go with a bull-drawn cart that is slow and vulnerable. And bags of holding don't even require attunement, so once you have one and your income soars you can get another, and another... Its a serious rich-get-richer situation, and you risk running all the mundane merchants out of business. Broom of Flying. I'm gonna start this one with saying that brooms of flying and carpets of flying are overpowered. They are consistently better than items of similar rarity that provide the same benefit, like boots and wings of flying. The reason here is, in my humble opinion, the same reason why Fireball deals more damage than any 3rd level spell and most 5th level ones: its iconic. As for the item itself, its pretty much a permanent flying speed of 50 while carrying up to 200lbs, or 30ft. speed while carrying 201-400lbs. Its a deliveryboy's dream... except not. You see, the broom of flying isn't just a hoverbike, its also a drone. You say the command word, and it flies up to a mile a way. Say it again, it comes back. In other words, the crazy wizard in his tower can just tie some money and a note on the broom and send it to a shop, then call it back once the shopkeeper has tied the groceries to it. Poor delivery boy just lost his job. But wait, there's more! If the broom can fly on its own, can it plow a field? Can it spin an "animal" traction mill? The answer is: yes. But there's no reason to use magic where a common animal would do, unless its a crazy high magic setting or something. Decanter of Endless Water I think anyone can see how infinite water is broken as fuck. But that's not all. By speaking the command word and pulling the lid, you can cause 30 gallons (136.4 litres) of water to pour out with enough force to push a 200 pound object 15 feet. This action can be repeated every turn (6 seconds), since a decanter of endless water has no limit on how often it can be used. So a decanter is not just infinite water, but also infinite energy provided you have enough technology to build a mill. Even more energy if you activate the decanter in a high place and use gravity to give those 30 gallons even more potential. Do keep in mind however that in 5e there must be someone using their action to activate it every turn. In previous editions however one could leave the decanter open and it would pour water constantly. Hat of Disguise This wee cap is not game-breaking for its great usefulness, but rather for its ability to fuck the world up. Any charlatan with a Hat of Disguise can walk into a bank, guild, ship, etc. and pretend to be anyone. Sure it doesn't happen often, but when it happens the crime spree is enormous. And while there are ways to work around disguised criminals, the fact people have to work around it is an issue in and of itself. Societies based on trust pretty much can't function. Does everyone sign everything? Do people start using IDs? Do organizations start using items or employing animals that can see through illusions? Is there an industry for door frames that detect illusions? Even without the hat, Disguise Self is still a 1st level spell. Yet somehow the sourcebooks have no mention of how the world might adapt to the idea that you can't trust people to be who they seem to be. And if anyone with access to 1st-level spells can walk up to the king without difficulties, you wont have kings for long. Ring of Mind Shielding A great item, if you're an asshole. Keeps people from sensing your evil alignment, keeps them from reading your evil thoughts, keeps pesky zones of truth from sensing your lies, and it even makes itself invisible so nobody can notice you're wearing the "i am evil" ring. It even keeps your immortal soul from going into eternal damnation! One thing i always think of soul-trapping items is that they're a good way for evil people to avoid the afterlife. If you're good, you want to go to Celestia, Elysium, Arborea or Ysgard. Yet if you're evil, being stuck in a ring and talking to its wearer might be better than Baator, Carceri or the Abyss. Sending Stones Another classic, unfortunately the stones were nerfed and now can only Send to each other once a day. Still, long range communication is nothing to scoff at. And while hiring someone to Send for you is cheaper, the stones provide more privacy and can be sent to far off corners of the world where you can't afford to station a caster full time. Expect each mayor or baron to have one of these, while someone in the capital answers their "calls". Something of a royal secretary if you will. While magic items are expensive, shaving days off of your disaster response time can be the difference between having a kingdom and having ruins.
Bag of Beans An often overlooked item, the BoB is crazy powerful. It has 3d4 beans, each of which can trigger a random effect. Notably they have a 10% chance of creating a random potion that lasts 30 days, a 10% chance of creating 1d4+3 eggs that can permanently raise an attribute by 1, a 9% chance of spawning a full on pyramid with a mummy lord and appropriate loot, and a 1% chance of leading anywhere. Why bother with tomes when you can get twice as many stats from a bag of beans? Helm of Teleportation. 1d3 castings of Teleport every day, plain and simple. That means 9 people can travel about 14 times in a week. That's a lot of potential trading to be had for sure, but why stop there? Say your kingdom spent tons of time and money training and equipping an elite unit. You wouldn't want them to spend 80% of their time on the road and 20% solving issues right? One rare item can make your 9-men unit five times more efficient. Adventurers are in much the same boat: small group, lots of capital invested into their gear and training, yet they somehow spend most of their time going back and forth between adventures (until level 9 if they have a bard, sorcerer or wizard in the party, past 9 if they don't). It honestly amazes me that the Helm of Teleportation is not listed more often as a must-have party item. Manuals/Tomes For those unaware: there are 3 manuals and 3 tomes in the game, each increases an attribute by 2 when used and then loses its magic for 100 years. The #1 item on any adventurer's to-get list, the existence of the tomes raises far more questions than answers. Who makes these? Why are they not mass produced? Can i get a magically accelerated demiplane, throw the books in and recharge them in a fraction of the time? Why do people not abuse the f*** out of them? And when i mean abuse, i mean make smart use of them. Say a kingdom has, over the course of generations, acquired 5 or so tomes. Then the ruler reads them and becomes super smart/wise/popular. That sounds like the sort of thing that would make the whole realm prosper. Do it on an elven/dwarven kingdom and the ruler can read his tomes multiple times, granting him a godlike mind. And that's without considering the idea of immortals. Or even high level druids. Any lich or vampire could become insanely powerful, not only from being able to use each tome a dozen times, but also from having eons to look for more or even craft them. One thing i really like about tomes is watching the party decide what to do with them after spending the magic. Do they auction the books? Trade with some elf for favors? Give it to a friendly vampire?
Candle of Invocation For 4 hours clerics and druid of the proper alignment within 30ft can cast 1st level spells without using spell slots. In other words, crazy amounts of healing. Pop one after a battle and in a few minutes your whole army will be ready for more. Or pop it during a battle, and have the Healing Word the crap out of your troops from a safe-ish distance. Carpet of flying, Peregrine Mask Carpets of flying function much like brooms of flying, except they are faster or carry more weight (depending on size). They would be a strict upgrade, except they lack the drone function the broom has. A peregrine mask provides a flying speed of 60, but has no carrying capacity. That means if you have a Powerful Build or a similar feature it can actually carry more than the carpets. Cauldron of Rebirth If there's one thing Tasha's Cauldron has brought us, its this cauldron. It has some minor uses for scrying making potions, but here's the deal breaker: you put a corpse in the cauldron, fill it with 10gp worth of salt (200lbs.) and it casts Raise Dead on the creature. Resurrection normally costs 500gp. worth of diamonds. With the cauldron it costs 10gp worth of salt. Sure there's a one week cooldown, but who cares? I see two scenarios here: either a resurrection every week is more than the local demand, or less than the local demand. If its more than the demand, that means everyone who dies of unnatural causes and has 10gp to spare gets resurrected. If its less than the demand, that means you're raising one person every 7 days. Depending on how high the demand is you could be making as much as 500gp a week, or 26k a year. Considering that the DMG says a Very Rare magic item costs 10.000-50.000 gold, the cauldron can pay for itself in under two years. Even if the math is way off for some reason, it is still crazy strong. Honestly, this should be an artifact. Or at least have some heavy downside. The idea that someone over at Wizards of the Coast read this and said "Ah yes, 10gp resurrection, perfectly fine" simply boggles the mind. Crystalline Chronicle Speaking of items that make things cheap, 1d3 times a day this spellbook allows you to cast a wizard spell without material components of up to 100gp. That means two spells on average, so let's take a look at a few good options: Continual Flame, Magic Circle (exactly 100!), Stoneskin (100!), Teleportation Circle and Astral Projection. The ones that stand out here are Continual Flame and Teleportation Circle. Both cost 50 and have a huge demand in the world. Where a permanent TP circle would normally consume 18.250gp worth of materials over a year, it will now cost nothing.
Staff of the Magi This is, i think, the most powerful item in the game. Has a bunch of charges, yadda yadda, here's the important part:
When someone else casts a spell on you, you can use a reaction to absorb the spell. The staff then gains charges equal to the level of the spell it just ate.
It can cast Plane Shift for 7 charges.
This means on an average day you get 16 charges, or two Plane Shifts, from the natural charge generation. But what if you could have someone cast spells on you without spending spell slots? There are several monsters who can cast spells at will, too many to list. But there are also a few ways for players to do it. The first that comes to mind is the level 18 Wizard feature Spell Mastery, allowing any 2nd level spell. There's also the level 15 invocation Shroud of Shadow that allows infinite casts of Invisibility. Either case allows a duo to have infinite Plane Shifts a day, which is really powerful. As usual, trade comes to mind. But with infinite charges you might as well start a tourism agency or a hotel and/or casino that brings in people from all planes. Yet what few people realize is that Plane Shift can be used offensively in order to permanently banish anyone to any plane. Infinite save-or-die effects. You could also just settle for a fuckton of Shifts instead of infinite, and use a warlock or four-elements monk to convert their short rest resources into charges for the staff. Now think of the possibilities and plot hooks. Mad king banishing dissidents, Red Queen style. Alternative death sentence. A high level wizard/warlock stranded somewhere because the guy who was attuned to the staff died or got separated from him. Random archdemon bringing an army to the Material Plane a couple demons a minute.
These are items i left out, but which i will get yelled at in the comments if i "forget" about them. Anything that creates energy The truth is that a lot of magic items can do that. Fire for heating things, wind or water for pushing things, etc. For an energy source to be noteworthy it has to provide a considerable amount of continuous energy, without charges or daily limitations. Otherwise you might as well just use a regular water mill or a bull. Alchemy Jug (uncommon) It creates an amount of a liquid (beer, honey, etc) every day. It does nothing that cannot be done by an amount of workers, and for it to be world-altering we'd have to go into a lengthy math argument of how many labor hours of a bee farmer are needed to make a gallon of honey, and how that compares to the initial investment of hiring a wizard to make the item. As a general rule, if something can be done mundanely it will be done mundanely. Let the casters focus on stuff where they have an infinite comparative advantage, like flying stuff, teleportation, resurrection, etc. Cap of Water Breathing (uncommon) It allows you to breathe underwater indefinitely. Can be great if you have important stuff to do underwater, and might enable interaction with sentient water folk. But in and of itself, not a world-altering item. Horseshoes of Speed (rare) Essentially +30 speed for hooved creatures, without requiring attunement. Honestly this item does not really fit this list, but i just thought the idea of pegasi flying real fast with these was worth mentioning. Sure a helm of teleportation outclasses it entirely for travel, but that's not useful in combat. And i really want to play a centaur monk with these some day. Unfortunately the item description specifically says you have to have four equipped to benefit, so don't even think about it you satyrs and tieflings out there. Lyre of Building (rare) At a glance this looks like a regular magic items, with nothing too weird about it. Until you look at its spell selection and notice you can cast them as an action. Mending normally takes a minute to cast, with the lyre its an action, and you can do it at will even without knowing the spell. Fabricate takes ten minutes to cast, with the lyre its an action. That means once a day you can turn the ground under an enemy into a spiky cage, his sword into sword parts, etc. Until the lyre came about the only way to instantly cast fabricate was with a Wish, and that is a pretty good combat use of the 9th level spell.
To be quite frank, a lot of these item uses are a little niche and wont work in every setting. Then again, that that is never the goal with these posts. I hope i have provided you with at least a few interesting plot hooks and other crazy ideas, whether to amaze your players or ruin your DM's plans.
 There is a notable exception however. If your kingdom has a group dedicated to fighting monsters, some of which are resistant to nonmagic damage, then those guys should be prioritized. Not only does the +1 weapon double their damage output in this scenario, it also prevents your kingdom from losing special soldiers that are very expensive to train and replace.  Stuff like constant abuse of Decanters of Endless Water are why in my setting there is a doomsayer cult that believes the world will be flooded some day. As they say it, every time someone activates a decanter, magically creates water, creates food and water, opens a portal to the Plane of Water, etc; the amount of water in the world rises just a bit. Given enough time, everything will be flooded by it. Unless someone like, puts a Sphere of Annihilation by the shore or something. But nobody said the cult has to be right.  The bag has 3d4 beans. Each bean has a 10% chance of spawning 1d4+3 eggs. That means 7.5*0.1*5.5 = 4.125 raised stats, on average. Sure I'm assuming you'll pass the DC20 save every time, but with proper preparation its quite doable. Be near a paladin, get bardicly inspired, have someone cast Resistance, find ways to reroll a failed save, etc. Since the eggs last forever, you have all the time in the world to stack the saving throw in your favor. Or just use Portents.  The mummy lord could have anything, even another bag of beans!  Someone will say "but what about the chance of going off target? What if nobody has teleportation circles?" To that person i say: associated object. Get a pebble every time you're in a region, and you wont need a circle. Buy a bit of silk and you can teleport to any place along the silk road. Buy a used horseshoe and you can go all over the country. Now I'm just imagining this badass-looking special-ops soldier, clad in the finest plate, wielding a blazing blade, his cloak cackling thunder... and with a rusty-ass horseshoe tied to his helmet.  And thus is born the legend of Swolomon the Buff. He was once a base vampire, who got stuck in a tomb for 4000 years with nothing but a Manual of Bodily Health and a Manual of Gainly Exercise. Now he's... selling supplements or something.  See On Spells and Society linked at the top for why there's a near infinite demand for Continual Flame.  You can even make two circles at a time, but there's some math about it. You have 3 charges, use 2, so you should always be with one to spare. Until you roll a 1 on the d3, and then its gone. After that whenever you roll a 1 without first rolling a 3 you'll have to pay the 50gp or let the circle go to waste. In other words, you'd be paying roughly 1/6 of the regular cost.
I've drafted over 100 decks in the new draft mode. Here's my feedback. (Part 2)
Continuation of Part 1. BEWARE! Walls of text ahead! Let's start with some additional points I didn't mention last time:
Imlerith can show up in the "Wild Hunt" category, paired with cards like Wild Hunt Warrior or Wild Hunt Hound even if you don't have any other monster units, making his deploy less than useless. Moving him to "Ozzrel's Tasty Snack" might be better.
Firesworn Scribe has a high chance of showing up in the "Tribute" category even if you don't have any way to spawn units and won't get any picks that could grant you either. It would be better to remove him from this category, he's already in "Firesworn," where he better belongs.
Basilisk Venom Stratagem can show up even if you don't have any poison cards, limiting your options.
Foglet x3 can show up even if you don't have access to consume.
Impera Brigade x3 can show up even if you don't have any soldiers.
The draft phase should take into consideration the difference in provision sum between the 3 set of cards it presents. Having 1-2 provision difference is no big deal, having 17 is. While in the previous post I mainly highlighted things that doesn't work as they should in this one I'll mainly throw in a bunch of ideas that might be worth testing since it's early access and all. Let's start:When sets with key importance like thinning, defenders or resilience (make it it's own category) happen to show up, the choice could be between 3 different variations of said category.I also don't think the above three should show up more than once, but that's a more controversial topic for later. "Ozzrel's Tasty Snack" category is op in it's current form."Geralt Unleashed" should not exist. One geralt can already win or lose you the round, depending on if you can find him a target or not. Three Geralts are way too much. When you start your draft, you pick one key importance card at the start - which for some reason can range from Masquerade Ball to Malena in terms of strength - then draft from categories that the game throws at you based on your leader and the chosen card 8 times, expanding the categories it gives based on newly picked cards' tags and abilities. These categories usually consist of one card with provision cost 8 or more and two lower rarity cards. The problem is that said high provision card might very well be something that requires you to already have a set number of specific cards to function properly, and so when picking it, you are taking a risk that you may not be able to properly utilize it's ability, if at all. This is enhanced by the fact that the game might give you such highly synergistic cards multiple times in a row, making it harder and harder to properly fill out your deck with the cards required (unless you are picking firesworn, dwarves or elves. Then the deck basically builds itself...) These highly synergistic cards could benefit from one of two changes. They could either use an additional criteria, or the picking phase could change from: 1-3-3-3-3-3-3-3-3-S to: 1-3-3-3-1-3-3-3-2-2-1-S, with the 2s being a duo card pick (Dulla/Unicorn/Serrit duos or Ozzrel and one of his friends) and the bold 1s being single picks between 3 of the above mentioned highly synergistic cards, depending on your previous choices. The one in the middle being an epic card (200 shard cost) and the one at the end being a legendary card (800 shard cost.) If you picked a lot of elves, it could have Aelirenn. If you picked a lot of dwarves, it could have Xavier Moran. If you picked Serrit+Auckes at the duo card pick, one of the last single pick legendaries could be Letho. I think this would lead to a better system, but it might also take more effort to implement.If we'd want to go with the additional criteria instead:
Bloody Flail could only show up in the "Warfare" and "Soldiers" categories if you already picked "Soldiers" prior.
Aelirenn could only show up in the "Elves" category if you already picked "Elves" prior.
Caesar Bilzen shows up way too often in the "Coins" category, which sucks as he's horrible without profit cards. It could be better if he either only showed up if you previously picked cards with profit or if he was always paired with two Profit units during draft. Having "Profit" as a new category and moving him there might work as well.
and so on... Speaking of categories, the current "Coins" category can include multiple combination of coin generators, coin spenders, Fee and Profit cards. Ideally, you'd want the proportion of coin generating and coin spending cards to be 2 to 1, but you often find them the other way around in this category, usually in the form of Vivaldi Bank/Philippa/Savolla, Caesar Bilzen and a random profit+fee card. I'd advise either changing it or creating different categories for "Profit" and "Fee," with a guaranteed chance for the other to appear if one is picked. The "Deck Shuffle" category is what you get if you put every card that has the word "top" or "swap" written in it's description. 2/3 of it's contents are meme worthy while the remaining 1/3 might in some cases be good enough that you actually want to pick it, but that might just be a mistake as the game will start spamming this category in your face, limiting your options to only two, hopefully better choices. Next I'd like to talk about something more controversial that's been bothering me both in the previous Arena's and the current Draft's design, and that's the high number of duplicate cards the game can potentially give you. Playing cards from multiple factions and finding new synergies between them is fun. Losing to triple Resilience or two Ygherns isn't. I'm sure there are people who are absolutely thrilled when they make people forfeit like this, but those people that lost might just give up on the game mode after being on the recieving end of such bs. I know I did after a few too many such cases in the old Arena. I might play around one Great Oak, but nobody in their right mind will expect two. When I lose to that, it kills for me the very thing I most enjoy about Gwent, which is predicting the opponent's next moves and playing accordingly. At that point I might as well just give up on thinking and start brainlessly throwing whatever I have left in my hand from smallest to highest onto the board, hoping that I'll have more points by the end of the round than the other guy, but I don't want to turn into the average Monsters player. In light of this I'd like to propose limitations in terms of the number of copies of a card you can get in draft, the same as normal. Two for bronzes, one for golds. The mode would NOT turn into unranked 2.0 as you'd still get crazy comboes by picking cards from every faction, and boy do we have an ample card pool by now. Of course that would mean changes to a lot of current draft categories, but honestly, some of them could already use that like the bronze deck thinners as they often have a criteria which you might not be able to meet with your currently drafted deck (some examples are at the top.) I'd advise turning these trios into duos with a synergy card in tow instead:
2x Dun Banner + random Boost card (F.E.: Temerian Drummer)
2x Hunting Pack + random negative Status card (F.E.: Van Moorlehem Hunter)
2x Crow Messenger + random Alchemy card (F.E.: Freya's Blessing)
2x Casino Bouncer + random SY card (F.E.: Oxenfurt Naturalist)
2x Sewer Raiders + random coin generating Crime card (Swindle/Eavesdrop/Pickpocket)
2x Mahakam Volunteers + random non-engine Dwarf (F.E.: Cleaver's Muscle)
2x Impera Brigade + random non-engine Soldier (F.E.: Daerlan Soldier)
2x Wild Hunt Rider + random card for \asserting Dominance\** (F.E.: Hideous Feast)
2x Blue Stripes Commando + random greedy NR card (F.E.: Siege Support, Blue Stripes Scout)
I also had some ideas like the very first choice always being a decision between 3 versions of Geralt, so people couldn't just pick dumb huge units and they'd actually have to play around or bait out the enemy's Geralt which they'll always have, but I'm just throwing this here to the end because I'm way too tired to think about it any harder. I've spent the last 3 hours writing this, I think I'll to go sleep. If you managed to read it to the end, thank you, you're a champ!
Power Gen. ▲1.88% POGO Gaming ▲1.76% #COVID-19 ▲0.84%
Bottom 3 MB indices:
MiddleClass ▼1.33% Logistics ▼0.80% Cement ▼0.60%
Main stories covered:
[NEWS] Airlines able to resume international flights with non-essential passengers on October 21... but will the demand be there? Non-essential travellers will be able to leave the country, provided they have “negative antigen test results, confirmed plane tickets, and health and travel insurance”. The government originally lifted the ban on Filipinos travelling abroad for non-essential reasons in July, but since only one insurance company could adhere to the IATF’s strict rules on conditions to cover rebooking, accommodation expenses, and hospitalization should a traveler contract COVID-19, the ban was re-implemented, awaiting better coordination. Seems as though the better coordination has arrived, though we are still waiting on confirmation of procedures from the IATF.
MB:As we discussed last week, domestic airline revenue has been constrained by a lack of demand, not by excessive regulations or travel bans. Philippine Airlines [PAL 5.85 ▲0.86%] and Cebu Pacific [CEB 38.00 ▲1.06%] know as well as any that many countries around the world still have quite strict travel regulations in place that make travelling a huge pain in the ass, aside from whatever hoops the IATF will make Filipinos jump through even before they make the trek to NAIA. The totality of this hassle against the backdrop of a global pandemic has decimated travel demand. The airlines will be in a lot of trouble until the hassle (and the pandemic) disappears.
[UPDATE] Converge [CNVRG 16.80] IPO oversubscribed with one broker, so, you know... in a talk with Michelle Ong, the President of PNB Securities, Antonio Lisbona, said that the CNVRG IPO was causing his firm “sleepless nights” because PNB Securities’ order book was already “oversubscribed”. He admitted that the CNVRG IPO might look “heavy” (too expensive, not selling quickly), but he reiterated his belief that CNVRG is in “the right business at the right time.”
MB:The domestic and international demand for CNVRG has not been strong. Remember, CNVRG’s IPO is split 70:30 between foreign investors and local investors, and that CNVRG was forced to lower its price twice by an aggregate of 30% in order to sign a cornerstone investor for the international tranche. After lowering the price, the stock sold out and the company was able to market the international tranche as being “oversubscribed”, but it has not been able to say the same thing for the PH-based tranche, despite a 10x increase in PSE EASy allocations and a white-hot connectivity market ([DITO 6.10 ▼1.45%], [NOW 5.25 unch], [MRC 0.37 ▲1.37%]). Now, PNB Securities is doing a media hit to say that it’s own order book is oversubscribed. It’s obviously trying to hype the market for the stock. We’re one week to IPO, so I expect more limp stories like this to try and juice the local market ahead of the big day.
[UPDATE] PH Resorts [PHR 2.69 ▲3.46%] prices its follow-on offering at P1.68/share... the Dennis Uy-owned casino resort operator is looking to sell 450m shares at P1.68/share to raise P756m to increase the size of the public float (it’s only 15.89% after the IPO) and help fund completion of its Cebu project. The pricing range had been P1.00 to P2.50. The deal is 100% primary (new shares), and is only available through brokers (not PSE EASy).
MB:Dennis Uy kills two birds with one stone: he gets cash for his cash-strapped company, and he gets to pull PHR’s head more fully above the PSE’s minimum public float line of 10%. What do you bet DAU uses some of the P756m that he gets in this deal to initiate share buy-backs if PHR continues to tumble? While DAU might not be the best at running a business, DAU is a master at the trading game, so I wouldn’t put it past him.
*[UPDATE] PSE determines backdoor rules apply to Xurpas [X 0.55 susp] transaction... * The PSE determined that the Wavemaker Group transaction was a backdoor listing, and that X stock will remain suspended until X is able to provide the PSE (and investors) with a comprehensive disclosure to outline the nature of the transaction and the impact that it will have on X’s business going forward.
MB:The writing was on the wall ever since X sold Yondu back to Globe [GLO 1992.00 ▼0.90%] for a fraction of what it paid. The Wavemaker deal never looked quite right, and to many in the investing community, X was a deadman walking already, so the suspension meant very little. The PSE’s first potential tech unicorn is pretty much dead at this point.
MB is posted to /PHinvest every Monday and Wednesday, but my newsletter goes out daily. To stay in the loop for daily email delivery, please join the barkada by signing up for the newsletter, or follow me on Twitter.
This is the Working Glitches Thread! This is always being improved, and if you have any recommendations please let me know in the comments or send me a direct message. If you know a glitch is working on any other platform I haven't included or doesn't work anymore, also let us know. If a platform is in italics, it means it is unsure. Strikethrough means it is patched, and no longer works. ——————————————————————— Money & RP Glitches:
——————————————————————— Some Helpful Tips About This Subreddit: • Please read the rules before you post. • Please stay civilised, and do not be rude towards others. • Please do not comment stupid things such as “I didn’t use this glitch”. Seriously, what’s the point? • Please do NOT post gamer tags anywhere on this subreddit. If you need to tell someone, just PM the person. • If you see anyone breaking rules, make sure to report the post so we can get on it ASAP! • If you’re desperate to ask a question, just ask on the weekly questions thread. • We also have a chat which is quite helpful, and you can ask questions there and get a response. • There is a very helpful scammer list for B2B Bogdan by YoGamer1044, make sure to check it out here before hosting one for someone. ——————————————————————— Have a Question about a Glitch?: Ask the poster of the glitch inside the post, rather than this main page. People there created it, found it, or at the very least have been using it recently, and are far more likely to give you the correct answer. ——————————————————————— Have a Glitch That Isn't Linked Here?: Make/Link a post and send me a PM and I will put the post here. (We appreciate your contribution!) ——————————————————————— | Need any help? Message the mod team. |
[REPOST of this.] LAST UPDATED: 09/13/2020 ~ Lion Tamer achievement has link to a new post I created with notes and how-to guide.
Monarch: become a king or queen.
Optional: in god mode, you can select the royalty status of a new life. Select prince/princess, and kill your parents later in life or wait until they die until you inherit the throne. If you happen to have older siblings, kill them off.
Executioner: execute 20 people. It can only be done as king or queen. Edit: this can be done multiple times in one year. Depending on the country, people may revolt against you which can lead to exile. If you want to avoid this, be a king/queen in Saudi Arabia. Thank youu/Scarlet_Hare.
Napoleon: get exiled by repeatedly executing people or selecting public disservice. Do this until your respect is at 0%. The people will revolt against you, and you will be exiled.
Reign Over Us: reign as a monarch (king/queen) for 100 years. To do this, become king/queen. Have a child, and kill your spouse immediately. Then surrender. The child will automatically become the king/queen. Live for 100 years by keeping your health up by following the steps under the Longevity section. Make sure to keep your respect high by doing public services.
Markle: be a female, live in the UK, have high looks to become a famous (edit: you can become a famous actress but it's not required. Thank youu/notoriousbaby), and use the dating app REGULAR dating tab, NOT dating app, to date and marry into the royal family.
Keep your health up by going to the gym, meditating, taking walks, and going to the doctor when you're sick.
The fastest way to become wealthy is to become a famous actor or famous writer. I also recommend living in countries that don't have estate tax such as Germany, Sweden, Monaco, & Norway. Start off with high looks for actor or high smarts for writer. Join social media & post every year. When you become famous, do a commercial every year. While there are other high paying jobs such as porn star, model, and music composer, I do not recommend these because you won't be able to make much extra money on the side. For porn star and model, you can do photo shoots, but they don't pay nearly as much as commercials do.
Become wealthy using the advice for wealthy achievements. For flipping houses, buy equestrian properties & keep renovating them when necessary. If you buy an equestrian property in your 20s, by the time you're in your 70s-80s, the net worth of the property will increase by a few millions.
Become famous and post every year. When your fame bar is at 75%, request verification.
Animal rescue: take an animal to a shelter.
Deaf leopard: buy a leopard from the exotic pet dealer & yell at it when it misbehaves.
Jack of all trades: have 10 different jobs in one life. Apply for jobs that don't require a degree and stay for a few years (I stayed for 2 years).
Candy-writer: be born in MIAMI (NOT Tuscon) with high smarts. Major in computer science and get a job as an app tester with BITLIFE. DO NOT GET A JOB WITH CANDY-WRITER. THE COMPANY SHOULD SAY BITLIFE.
Last resort: have high looks. Use god mode to edit your boss to have 0% professionalism, 0% strictness, 0% willpower, and 100% coolness.
While you have good performance at work, seduce your boss.
If done successfully, lower your performance percentage bar by insulting and pulling pranks on coworkers.
When a pop up shows up saying you've been fired, beg your boss for another chance, & try to seduce them again.
People person: if you have trouble befriending your coworkers, use god mode to set their craziness to 0%, coolness to 100%, willpower to 0%, and low professionalism.
Medieval weapon: insult people until someone attacks you with a medieval weapon.
Armed & Dangerous: Tiger Claw Strike (Kung-Fu) seems to be the most deadly. Aim at the person's skull or throat.
Bubonic plague: random.
Rabies: pet stray animals that you come across. One will eventually bite you & give you rabies.
Witchcraft: avoid taking raw egg, venom, & green bubbling liquid as these are the deadliest things you can consume.
Addicted: accept all substances offered to you. Go clubbing (with high looks & low smarts) to get more access to substances.
Sickly: Get sick with 10 diseases in 1 life.
Do this by going clubbing as soon as you turn 18. Accept substances that are offered to you & hook up with random people.
Try to get as many STDs as you can including but not limited to: chlamydia, syphilis, gonorrhea, and genital herpes.
Go to the gym every year to get other illnesses such as: ringworm, staph infection, athletes foot, etc.
Note: you can also get HIV and Hep B from hook ups, but make sure to keep your health up so that you don't die from complications.
BitBoi: watch YouTube with friends until Bijuu Mike pops up.
BTS ARMY: go to a concert with a friend every year until BTS shows up.
Brightest Star: get max fame by having high looks, posting on social media, & doing commercials or photo shoots.
Centerfold: do photo shoots every year until you do one for Wank magazine.
Endorser: become a famous actor & do a commercial. These typically pay about $4,000,000
K-Pop: be born in South Korea. Have high looks, & get a job as a background singer. Work hard every year & get promoted to lead singer. Post on social media. You'll eventually become a famous pop star.
DNA donor: have high looks &/or high smarts to be allowed to donate your sperm.
Fertile myrtle: be born a female. Get pregnant as soon as you turn 18 by artificial insemination or unprotected sex. Do this every year until you have 25 children.
Smart seed: Be a female, graduate high school, and have a decent amount of money ($45k). Check the artificial insemination option. If a lawyer doesn't show up, close out of the app and restart it until a lawyer (NOT judge or paralegal) pops up.
Triplets: increase your chances by using artificial insemination.
Fake it: use god mode to lower your fiance's smarts to 0%, then propose.
Bejeweled: marry someone rich or use god mode to adjust your SO's money bar. Keep your relationship bar full.
Black widow: use a dating app to marry men 80+.
Optional: use god mode to set their health to 0%.
Diamond Anniversary: marry young & keep your health bar up. Use god mode to set your SO's health to 100% so they won't die quickly.
Family planner: set your SO's smarts & willpower to 0% & convince them to go off birth control.
Wedding planner: be born in an African country such as DR Congo. Wait until your parents arrange a marriage for you & accept. Gender doesn't matter.
Career military: serve a full career in the military. Avoid deployments by closing the app & restarting.
General: enlist as an air force, army, or marines officer. Work hard every year until you become general.
Admiral: enlist as a navy or coast guard officer. Work hard every year until you get promoted to admiral.
AWOL: get addicted to alcohol by going clubbing. Once you get addicted, go to rehab.
Excavator: to clear 10 minefields, it's best to practice minesweeper until you're good at it. This DOES NOT need to be done in one life. You can do this over multiple lives.
Escape from prison: get arrested for a petty crime & get sent to minimum or medium security prison. Use this guide to escape.
Justice: be wealthy & apply for an appeal.
Aftermath: riot every year. Each year, the number of prisoners you need increases by 5. The max is 25. Once you hit 25, keep rioting every year until you can escape.
Rioting will lower your health. Keep your health bar green by bribing the guards, going to the infirmary,working out, & meditating.
You can only escape when your health is green.
In-mating: get arrested in a minimum or medium security prison. Arrange a conjugal visit. Make sure your spouse has a high crazy level.
Mercy Me: follow the steps in the wealth achievement section. Get arrested with a long sentence. Be on good behavior by meditating every year, ignoring prisoners, & being respectful to the warden. Appeal your sentence. Note: while in prison, DO NOT join gangs, incite riots, or bribe guards.
Theseus: the easiest way to escape is by following the instructions to the aftermath achievement. Otherwise, you can check out this guide.
Naughty child: easiest way to get expelled is to enroll in college & get bad grades by not studying & skipping class.
Brothers Forever: join a frat in college by having high looks. When you graduate & look for a job, you'll be hired by a frat brother.
Earning that A: seduce your teacher by having high looks. Use god mode to change the teacher's professionalism & willpower to 0%.
Swimming Star: have high health & join the swim team in high school or college. Practice hard every year to become captain.
Get rich using the steps in the wealth section above. Obtain your pilot & boating license to complete these achievements.
Antiqued: buy a car. Get maintenance done every year. Do repairs when needed.
Cliff diving: spend time with family & friends every year until you go cliff diving.
Hero: save someone from choking.
Skeezy: insult people until someone calls you skeezy.
Snake snack: go to the witch doctor every year until she offers a snake.
Emigrate to Canada/Visit Winnipeg: check the emigrate/vacation list every year until they show up.
Zap: this one is random.
All Along: change a parent's sexuality to gay using god mode & hope they come out.
Begone: become an exorcist & buy a haunted house. Age up one year & exorcise the ghost(s).
Dignified Donor: find a $1m heirloom (random) & donate it.
Flamin' hot: sign up for the hot Cheetos diet. Keep your health up by going to the gym, meditating, & walking every year.
Flee the country: escape from a minimum or medium security prison using this & emigrate.
Frankenstein: go to a low-rated plastic surgeon and get a botched penis enlargement surgery or breast augmentation.
Note: DO NOT GO FOR A BRAZILIAN BUTT LIFT. A BOTCHED ONE CAN KILL YOU!
Human Dictionary: select the book option under mind & body until Merriam Webster Dictionary shows up, then read it.
Low-roller: lose money at the casino until you have a negative bank balance. Run from the guards. You may serve time in prison or successfully evade the guards. Try returning to the casino. You will be denied.
Nightmare: be wealthy by following the steps in the wealth section. Buy an airplane, jet, or helicopter and fly every year. Eventually a bad situation will come up and you need to pick an option. Sometimes it will turn out that the situation was just nightmare. Credit to this post. MAKE SURE TO BY A USED PLANE IN BAD CONDITION. WHEN A POP UP COMES UP, SELECT SIT BACK AND ACCEPT FATE.
Para-nightmare: live in a haunted house. When encountering a ghost/paranormal event, scream. Make sure your health is very low. You can do this by going on unhealthy diets such as Hot Cheetos or High Calorie. You can also drink alcohol. Avoid drugs so that you don't accidentally overdose.
Player perks: [will update]
Resourceful: marry a rich person that's 80+ & wait until they die OR have a low net worth & divorce them.
Rich justice: be wealthy by following the steps above in the wealth section. Sue a plastic surgeon who botched your surgery or an ex-spouse (both tend to have a decent amount of money). Sue for $1 mil and pick the most expensive law firm to represent you.
Roswell: Be wealthy by following the steps in the wealth section. Buy an airplane or jet. Fly every year OR if a prompt does not show up, close the app and restart the game until an alien encounter pops up when flying. Credit goes to this post and this comment.
Run Bitizen: go to a horse race & bet on Bitizen the horse & hope it wins.
For burglary achievements: have high smarts to increase your chances of stealing successfully.
For murder achievements: if a pop up comes up saying you've been arrested/taken to court, close out of the game & restart, then try killing again.
Adopt don't shop: follow the steps in the wealth achievements section & buy a large property (equestrian/ranch/farm). Then adopt all the pets at the shelter. There is not a limit to how many pets you can adopt if you have a large property.
Note: you will not be able to adopt if you have a criminal record.
Horsing around: buy an equestrian property so you can buy horses. Buy 50 horses in 1 life.
Just keep swimming: get a gold fish from the pet store & release it.
BACKGROUND: I started playing DR almost right after it came out of beta and was blown away by the graphics, amount of cosmetic customization (both upon char creation and amount of costumes/styles/color dyes) as well as the gameplay (particularly PVP) w/ blocks, evades, timing of skills, etc. for a phone game. Over the years, I have waxed and waned on the game, sometimes bored and not playing for a couple weeks, sometimes going back to it and playing 5+ hours a day for several days at a time.... All in all, for an action based RPG, I have yet to find a better one (e.g., Hundred Souls, BDM, and several others all fell short for various reasons, though of course there are aspects of those games that are done better than DR (nothing is perfect after all).... At the very bottom of this post, I will list out several areas that Nexon could easily improve on (the "cons" of the game), just so I don't come off as too much of a nuthugger... But first given my 2+ years of playing experience, I wanted to give a few observations and pointers (some of which I already wrote, mostly in replies to questions on other posts here): 1) everything is possible via F2P. It may not seem like it, but there is always to grind your way to a certain item or attribute or pet or costume or whatever--even super rare stuff like gilded pirate costumes or S rank att unicorns or BOTH PVE and PVP unknown weapons, and IF you strategize it right, it often won't take nearly as much time or as many RNG rolls as initially appears... Everything can and w/ enough persistence will be grinded out and eventually won via their Gatcha RNG casino system... The newly designed/layout Crafting system which got a completely rehaul about 5 or 6 updates ago, is a perfect example. Everyone bitched about it cause it was new and more complicated but actually it allowed for MUCH easier ways to craft stuff like refine stones, pet tickets etc. I won't go into details here (too long and too many things to talk about) about probabilities or RNG optimization strategies, but if there is a specific thing you want to ask, go ahead in the comments... But one example I'll give is that on my main toon it took me forever to get a decent S rank att pet. I never put a lot of thought into it... and also just figured it was a lost cause.... Ended up using a good S rank HP pet, figured my main toon was kind of a tank build anyways. But in late stages of PVE, att becomes critical (you can always dodge n avoid getting hit, but doing damage becomes harder and harder in PVE Endgame)... Anyways, I even had TWO S -rank attack unicorns on my other toons but not even a single S rank att pet (of any kind, let alone unicorn or owl or pixie) on my main. So what did I do? one day when i had the excess gold and excess time, I just spent 15 minutes crafting pet tickets, dissembling useless pets, using the dissembled materials to craft more tix, rinse wash and repeat several dozen times: and after 200+ (i shit you not, it took 200 tickets) tries I finally got my S rank att pet. It was a 46,000+ att one, not a unicorn or owl, but if I spent another 15 to 30 minutes, grinding in the same way, I'm sure I would have eventually gotten a unicorn (probability for the win). It then took around 75 mill gold to upgarde and transcend that pet, but anyways.... Morale of story: something I thought was impossible and had given up on, only took 15 minutes (and a ton of gold) when I finally put my mind to it. 2) And there are MULTIPLE ways to power (both in F2P and presumably in P2W). I dont pay any $ both out of principle but also as a challenge to myself (see point 1 above). Most things you want to accomplish in terms of upping CP or beating a specific boss can be figured out (w/o spending rl dollars) if you think about it long enough, and there is usually more than 1 way. I've seen other (more skilled) players beat Kong (guild raid) or even the Dwarf King when they are millions of CP underpowered because they figured out and executed a great strategy... There are so many different ways to grind for example.... Need polish? Auto grind GoD (or "gate of grind" as some players call it) overnight... In the morning you will have plenty of polish.... Or grind DD for polish and gold (you can also sell DD chests for tons of gold too and sell (or use for dissemble materials) the B-A+ armor and weap chests from DD.... Need gold? spend 12k gems for 40 mill, or spend 1k gems at a time on the lobby shop gift (the one they keep tucking into different categories with each update, and changing the name of...). Or sell essence (after 350 attribute level max, essence from auto clearing adven stages is basically useless). Or sell something else that is high value in your inventory that you don't need/want (emotes pieces, lower gear chests, etc. etc. etc.). There are almost always several different ways to solve one CP plateau. Be creative. Speaking of which, even though they have NERFED the lobby gem bags at least TWICE that I can recall, it's still a tremendous value. Certainly more efficient than spending 2,500 on the Refine stone gem bundles in the shop or buying breakthru or pet upgrades or weap/armoaccessory upgrades in the shop. The only thing you can't get in these gem bags are transfer fossils. They are also excellent for replenishing gold and clear tix. Altho if you are REALLY starved for gold, you could also go the 12k gem for 40mm gold in shop route as already mentioned. 3) Nexon does a good job of making adjustments as well to game mechanics, RNG odds, and gameplay difficulties. In my 2 years, there have been hundreds of tweaks to drop rates, skill damage for certain classes (best example is the mage who was underpowered compared to archer and most other classes for almost a year, then in latest update they made her basic attack roid up after certain skills, now making her on par or perhaps even better than most other classes), and gameplay difficulty (they have adjusted stage numbesr and difficulties for Raid, DuoD, GoD, Gold mine, and added new adventure levels (more difficult) at least 3-4 times EACH for all of those. The point is, they understand their own game well, listen to player feedback, and are constantly looking for ways to make: 1) things more balanced, 2) players happier, and 3) address loopholes (see above re: nerfing the lobby gem bags, when those suckers first were introduced, you could get 50+ S refines and even morph crystals in just a few bags (at 1k gems per bag), super super super good deal); and kick hackers etc. Of course they are not perfect, there are always going to be Chinese bots and Russian hackers exploiting stuff like auto running Sod level 1 or Infitinty Tower (the 2 more recent hacking issues I can think of), but Nexon did recently ban a whole bunch of people for the Infinity tower hack. They do their best and listen to player complaints, for the most part. 4) Even for F2P, it's super easy to up CP SUPER FUCKING QUICK. See Xerxanna's posts on here for details and also great advice to do so... That brings me to my next point: CONVERGENCE THEORY: this is a concept from Economics that basically says it's easier for poor countries to "catch up" to rich ones than it is for rich ones to stay ahead (e.g., 1st world countries spend billions on research for breakthrus while 3rd world ones can just piggyback off the inventions of the 1st world, e.g. Korea went directly to cell phones, they didn't have a vast network of phone towers and landlines like the U.S. did, so they just jumped to the next level with less friction/cost). DR Example: when they introduced Witch, and 2 years later the Guardian, I saw some players get these new toons to 20 mill CP within 2-3 day or less. This is because the other 5 or 6 toons (your "main" toons) will accumulate lots of loot that becomes obsolete to them but which can be used / donated to the new toons. Also, because your experience leveling up the prior toons provide a roadmap for the new one... (not to mention people hoarding EXP, gold, skill chests etc. because they knew there would be a new toon soon). That segues to my next point: 5) play all toons. Just my 2 cents. The higher CP all your toons are, the better output from farming, even if you only consider 1 or 2 of those toons to be your "mains" and spend 90% playing those 2. Example: 6 of my toons (not guardian yet) are platinum or above in Duel PVP... That means every week I get 900 to 1,400+ gems per toon for the Duel season award. Every WEEK. Just from pvp season awards, I get over 25k+ gems each week (weekly season awards, not counting win awards or dailies). Add guild season awards and daily ranked match gems, daily quest gems, and weekly quests (but tbh I don't always have time to complete the dailies or weeklies) and you'll end up easily netting anywhere from 50k to 80k+ gems a week. 6) Always contribute max amount to camp gem mine. ALWAYS. You can always change your mind and take it out before the interest accrues... But remember, as you get higher lvl in the game, gems become easier to acquire (see PVP season awards above), and 100k gems in the mine = 10k gems every 2 weeks at a 10% interest rate (more if you care to invest gems upfront to increase the interest % above 10% like I did). It's also a way I use to justify spending. For example if I throw 90k gems in the gem mine, then I feel like I can just spend the 50k or 60k I have left on things like costume chests or lobby gem bags. 7) Don't neglect any part of the game. Everything will become relevant at some point. E.g. when I was around midgame (around 15 mill CP per toon), I suddenly had more gold then I knew what to do with.... But then in endgame (20 to 25 mill CP) I discovered I almost never had enough gold. So don't forget/neglect things like gold mine just cause you got plenty gold this week. Plan ahead. Same for camp. For the longest time, I just stopped using camp and village. They seemed useless and there were more efficient (and more fun) things to spend time on... But now that acc S+ fusion is 90% (instead of 50%) all of a sudden the Jade Acc parts you can buy in the Camp shop suddenly seem super fucking valuable. Now I can't accumulate enough apples in the camp to buy Jade Acc parts (for more S+ acc fusion fodder)... Seems like quickest path to get lvl 10 transcend on my main toons' accessories to me (chime in if you found a more efficient way) . Again, this goes to Nexon tweaking stuff constantly. if there is a feature of the game that people neglect, they will try to find a way to make it slightly more fun and more rewarding (in terms of loot) so that people take a new interest in it. 8) when you have dumbass questions, your first source for answers (assuming your guildmates don't know or don't care to answer) is to check the Hall of Power and see what the top 10 to 50 players do. Just copy them. Convergence Theory again, Ta Da!!!! Example: every top player has for 1 of their 3 pages: two S (at top) wolfang and two A (at bottom) wolffang, with both the S ones having TWO gold boost traits. also a helm with two gold boost traits. That's just super obvious if you want to max gold farming when clearing advens. (but I'm sure most of you already do this) That's all I can think of for now.... Again questions are welcome. Now for some complaints and suggestions on how the game can be improved:
the Story is pretty terrible (par for course for a phone game made by a foreign company) although it is coherent and the English voice acting is top notch for an Asian game, they could do a lot to spice up adventures / Story in general. For instance, make different routes in adventures stages so that you don't have to just follow one grind stage after another. (more "choose your adventure" style and face different bosses, get different rewards in the Story depending on your pathway choices).
They also seemingly completely gave up on the Story aspect when they released the hugely OPed and difficult Dwarven adven stages (there was no corresponding Story hahahah). Just... here are some new levels and some cool monsters, but no story to explain why or continuation of the Main Quest storyline... I'm sure at some point they'll get more of a budget to rehire the voice actors and mediocre writers to craft the next part of the Story for those dwarven levels tho.. 2) this is my big one: ALLOW fking TOONS / ACCOUNTS TO BE TRASNFFERED ACROSS SERVERS GODDAMITEAH3898234Y98*(*@#$y&it()q^. i used to play on the Asia server, then I moved back to U.S. And now..... I still play on the Asia server (meaning more lag and time difference (e.g., for guild pvp), harder to find PVP matchups cuz time diff, etc.) cause I'll be goddamned if I'm going to start from scratch after 2 years just cause I'm in a different region. I see no reason they should not do this. After all, even the Hall of Power now includes ALL servers (U.S., Europe, Korea, Asia). 3) make Brawl and Camp battles more meaningful. they're IMO the funnest forms of PVP, yet yield the lowest rewards (altho arguably Brawl is somewhat useful for getting S++ crescents). Simply grant some gem awards or season awards for these to make them more rewarding to play and so that enough people play so it's easy to get a game/match going. Same for Four Guardians. Who even plays those? They could be fun as hell and a great new form of PVE if the rewards were better and the rip off of tower defense system less convoluted.... Get on it Nexon!!!! 4) make it easier to communicate among guild mates and during PVP battles and Coop raids. typing during battle is too difficult. Easily solved with some hotkeys etc. *although as an aside it is fun as hell to taunt people with Emotes during PVP :) 5) Less focus on costumes, and more on gear... Been too long (many months) before any new gear (last update was either the Unknown sets or the Glorious acc's) meanwhile there is a new costume set every fucking update... I know for some, cosmetics/beauty/fashion IS the Endgame, but come on.... 6), this is my 2nd biggest gripe: less autoplay in PVP. When fighting others who have autoplay on, it's both boring and also not fair (e.g, if I'm lagging and the CPU is able to perfectly time evades and counters despite the lag). Mostly it's boring cause auto PVP opponents are pretty easy to kill if you use the right strategies. When I'm in a team PVP and more than half the players are either bots (to fill the game) or on auto play, it is far less fun than if I'm playing w/ real people who are using their own controls instead of a computer. I've ranted about this particular gripe elsewhere so I'll stop.... Thoughts? Comments? Questions? Hope this was worth reading (kudos to those who got to end). Be well. PS I play on Asia server. Guild: Venom8 (we have 3-4 open slots at moment if anyone needs a guild) Toons: CrazyCarl, CheekyCher, SlySylvia, SaucySue, TimidTim, DeadlyDee and TardyTyler
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